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1/11/2013

Three Things To Know About Ubuntu Phone


The war of operating systems began back in 2008 with the development of iOS and Google-powered-Android. The two have been loggerheads in the battle to prove that one is mightier than the other. Apps, User interface, developing tools, reliability are the deciding elements and each one of them is subsequently updating itself and ascertain their superiority. Linux based desktop operating system-Ubuntu has entered the battle with its mobile operating system.

Ubuntu for phone was one of the most amazing and profound devices boasted in the Consumer Electronics Show 2013 (CES).The OS was displayed on a Galaxy Nexus and it is expected to launch in Feb 2013. Adding a mobile operating system to a revolutionary, free and open source Ubuntu was a smart step taken forward by Canonical. This operating system shows genetic similarities with the Ubuntu on your desk.

1. Friendly System Requirements:
The minimum requirements for having your device to run the Ubuntu OS is 1GHz Cortex A9 processor and 512MB RAM and 4-8GB of eMMC+SD flash storage. For a 'high-end' Ubuntu phone; a Quad-Core A9 or an Intel Atom would be required along with a 32GB of eMMC+SD flash storage. Only the quad-core powered devices would be capable of converging into a PC. Majority of the smartphones produced now do fall under this bracket, this would be beneficial for the growth of Ubuntu. 


2. Works as a PC:
Smartphones today match the speed and efficency of the desktop and laptops. You can power up your PC with your Ubuntu phone. Thus a phone which is your PC can be carried around everywhere, enabling enterprise IT departments to replace phones, thin clients and laptops with a single secure corporate device. 


3. Developer friendly ecosystem:
Existing web properties can be installed on the Ubuntu phone, where they can run as web apps independent of the browser, with full access to the system just like native apps. HTML5 is fully supported but Ubuntu is not limited to HTML5. To use the full power of the hardware, you can develop native apps, using OpenGL and QML, with C or C++ and Javascript compiled for extra performance.



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